Civilization 5 Hints and tips: City States
90Civ 5 Hints and Tips: City-States
In previous versions of Civilization while exploring you used to come across ‘villages’; these villages often gave you money, technology or units. Civilization 5 has expanded the idea and has separated villages into two distinct entities. The first is ruins that tend to give you technological advances, maps or money. The second and more interesting split is the City-State.
What are City-States?
City-States are self governed states that will protect themselves but do not expand their civilization. Depending on the type of city-state (cultured, maritime, militaristic) you will get different rewards. The city-states will seek protection from other major civilizations (or city states), assistance with local barbarians or request certain luxury items. Depending on your dealings with them they can be friendly, allied or even at war with you.
What is influence?
As you progress through the game you can influence city-states. This can be in a positive or negative way. Giving gifts will increase your influence, while simply moving through their territory can make a city-state angry. This influence also decreases over time, so you need to continue to assist them or ply them with gifts.
QUICK TIP
You have to be careful when you set units on auto-explore as they will often stray into city-state territory and make them angry, losing you influence.
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What is the benefit of higher influence?
As you become more influential with the city-states and they become friends, they will often give you gifts:
Cultured – will give you a bonus to your culture
Maritime – will give you a gift of food.
Militaristic - will give you military units. Note – you can set the city-state not to give you military units.
Eventually, if you continue to build your influence they will become your ally; they continue to provide the bonuses above, but also let you access their resources. They also will join you in a war if you are attacked, and will help in any UN elections.
City State strategy
- While in the long run it’s more beneficial to perhaps attack and capture the city-states in the early part of a game they can provide resources without the need for you to maintain a city – it helps you focus more on building a strategic position without having to super-expand.
- City-states will form friendships with many civilizations but will only ally with one, so it’s often important to gain a decent relationship with them before any other civilization can, otherwise they can become a thorn in your side. While you can continue to maintain a relationship with city-states by giving gifts this is expensive and maintaining the influence with favors such as clearing out barbarians can be a lot easier and less costly, although be careful this doesn’t divert you from your overall strategies.
- One problem that I noticed immediately was that I had to be careful not to have too many city-state friends. Often one city-state will ask you to attack another city-state thus negating any influence you may have gained –so be careful when you choose to focus on a city-state.
- Interestingly enough a city-state can actually capture enemy cities, although this seems to be infrequent, but it is something to bear in mind as you plan your eventual ‘capture’ of them.
- While you can simply ignore city-states if you want, I find them to be a very important part of the initial empire building and strategy and can really make a difference especially when you are weak. I tend to focus on Militaristic city-states as this gives me quick access to units allowing me to focus on improvements in my cities while creating a defensive force.
- Some City-States have an attitude problem!! This can range from being friendly, hostile, erratic or simply neutral – while this can have an effect on your dealings I find that these attitudes don’t really change much when dealing with them!
City-State List
Militaristic: Almaty, Belgrade, Budapest, Dublin, Edinburgh, Genoa, Hanoi, Ragusa, Sidon, Tyre
Cultured: Bucharest, Brussels, Florence, Geneva, Lhasa, Monaco, Kuala Lumpur, Seoul, Vienna, Warsaw
Maritime: Cape Town, Copenhagen, Helsinki, Oslo, Rio de Janeiro, Singapore, Stockholm, Venice
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Can you capture city-states by only bombarding them with catapults etc.? I had two catapults attacking in a turn but the damage meter doesn't seem to drop below 1mm. I was trying not to waste my melee troops as their (the city-states) strength is so much higher compared to my low-tech troops even when damaged (or does damage actually drop their strength eventhough it isn't indicated).
I love City-States. Now let's have them add tribes to the game. They start with a settler, can only found one city, but are nomadic, so they can unfound their city and move their settler to found it again in a different place.
Proposed tribes
African: Kongo, Ghana
American: Olmec, Toltec, Moche, Arapaho, Cherokee, Eskimo, Navajo, Apache, Zapotec
Civs They Should Add;
1. Zulu - African
2. Inca - American
3. Maya - American
4. Ethiopia - African
5. Sioux - American
6. Comanche - American
I forget to add this tribe name to my list
Chinookan - an American Tribe
An interesting analysis ... and its follow up. But suggest you read Arnold. J Toynbee's History of Civilizations ... to get an idea of what the others have to say in the matter.
Why no Amsterdam!!!
They should create a real world simulator with all the countries in the world. 1 city per country so it is fairly easy to conquer.
Skippy: Amsterdam shares a similar position in the Netherlands as Rotterdam and The Hague, the three cities being very roughly of the same importance, and each being important enough to be considered a "City-State", besides which a Dutch expansion may be planned.
On the other hand, Brussels is likely included since it is the urban center of a relatively rural country (Belgium).
@Alpha
That may be true of the Hague, Amsterdam and Rotterdam today, but not in years past. Amsterdam was once *the* trade city and most cosmopolitan city in Europe. People from all over Europe flocked to the city in search of and ultimately finding tolerance and presperity.
While the conversation on the lack of certain cities is valid I feel a larger point could be made. The presence or absence of one location specificly may have been made simply based on its "foot print" over the scope of history as a whole. Many actual city states (or equivilant) have come and gone and changed names, rulers, political views ect... I feel the game maker simply chose a few that had universal recognition to get the point across.










Heyhou 19 months ago
Just one question : how do you CAPTURE a city ?